Trashtalk is an important part of any roleplaying session. But what if it were more than just a fun way to insult the villain? What if it were something the character had to do?
Which raises the question: what kind of warrior needs to be as aggravating as possible?
The noblewoman was growing flustered. “Come on,” Targgul laughed, stepping out of the way of her attacks, “you can do better than that! You swing like a fish and move like a tree!” The noblewoman thrashed her sword – once, twice, thrice – finally landing a glancing blow. “You’ll pay for that, dress-wearer,” he growled.
A cunning strategy is to fight where you are most comfortable. If you are both fighting on your terms, victory is assured.
Barbarians embrace their rage like few warriors do. Anger is their domain. If you fight a barbarian and they make you angry, you’ll lose. Brawling from hatred is what they do best.
“You call that a sword? It’s as dull as your mind and twice as interesting. When are you going to fight like a warrior? If you keep dancing like this, I’ll have to pay admission. Hey, if we’re done trying to kill each other, why don’t we invite your mother around and make it a real party?” The hobgoblin blinked blood from his eyes. The skinny Halfling hadn’t raised a weapon. All she had done is talk. But he could feel the words echo in his head, messing with his senses…
A bard is pretty obvious. Have you ever met one that wasn’t aggravating?
The elf calmly stepped aside as the orc charged her. The orc was the pride of his clan and he was furious. This girl had stolen his totem and he was here to take it back… at least, he would if he could hit her. Every time he swung his axe, he felt sure it tear her pale flesh. Every time, she ducked out of the way. She wasn’t even fighting back – if anything, she looked as if she were bored. With a roar, he raised his weapon, only to be hit by a pummel of fists and knees…
Monks have supreme mastery over their own bodies and minds. It makes sense that nothing would faze them. Their entire fighting style is based around discipline. Knowing that, they can gain advantage over their foes by making them undisciplined. The best way to do that is to make them angry.
The soldier was the best warrior in the city, but she wasn’t in the city. The forest was his domain. Forget about hearing her – he could smell her. Soap and sawdust, wafting through the trees as she swung her blade wildly. “Face me, traitor!” she yelled. His response was an arrow across her path. They both knew he missed on purpose. She growled, charging where she thought he was hiding. He wasn’t there, of course. He could keep this up all day.
Hunters know patience. Energy is precious, given that hunts can last for hours or days. Anger is a distraction, one that costs vitality. The key to hunting and fighting is to keep your cool, save your energy and strike when the prey is exhausted.
“I can taste your fury, milady,” the dragonborn whispered. The cultist whipped her head around. She scowled. “Yes, that’s it,” the dragonborn said, “let it flow. I’m the one that murdered your followers. I’m the one that exposed your little group. You hate me for it, a brilliant light of rage. It’s quite spectacular. It’s a shame that I have to kill you now.” The cultist raised her wand. The dragonborn raised his hands. The cultist joined her followers.
Wild magic is a fun concept – there’s a lot you can do with it. A sorcerer that draws their power from anger – or at least, thinks they do – would play with their victims like a cat with a mouse.
What ideas do you have? I’d love to hear your take on the concept.
Other Character Concepts: